Scoop Slide
How we designed, built and published a precision merge game for iPhone.

Case study
The challenge
Make a casual iPhone game that feels satisfying to touch and gives players reasons to come back.
What we built
A precision merge game with 400 levels across four worlds, an Endless mode, daily puzzles and streaks.
Where it is today
Live on the App Store. Version 1.2 was submitted for review in September 2026.
Highlights
Feel first
Trajectory previews, collision effects, sound and haptics make every move easy to read.
Content at scale
400 levels across four worlds, plus Endless play and daily puzzles.
Private by design
Progress stays on the device, with no game account and no backend.
A fair business model
Optional ads, with a one-time Remove Ads purchase through the App Store.
Measured
Gameplay analytics show which levels are too hard or too easy.
Tested
Automated gameplay tests and release checks before every submission.
Built with
- Kotlin
- KorGE
- iOS
- StoreKit
- Google AdMob
- Firebase Analytics