Mobile applications

Scoop Slide

How we designed, built and published a precision merge game for iPhone.

Scoop Slide home screen with campaign, Endless and Daily puzzle

Case study

The challenge

Make a casual iPhone game that feels satisfying to touch and gives players reasons to come back.

What we built

A precision merge game with 400 levels across four worlds, an Endless mode, daily puzzles and streaks.

Where it is today

Live on the App Store. Version 1.2 was submitted for review in September 2026.

Highlights

Feel first

Trajectory previews, collision effects, sound and haptics make every move easy to read.

Content at scale

400 levels across four worlds, plus Endless play and daily puzzles.

Private by design

Progress stays on the device, with no game account and no backend.

A fair business model

Optional ads, with a one-time Remove Ads purchase through the App Store.

Measured

Gameplay analytics show which levels are too hard or too easy.

Tested

Automated gameplay tests and release checks before every submission.

Built with

  • Kotlin
  • KorGE
  • iOS
  • StoreKit
  • Google AdMob
  • Firebase Analytics

Let’s build your next product.